See: Description
| Interface | Description |
|---|---|
| AvatarEventHandler |
Interface for avatar View events.
|
| CameraAccess |
Provides access to a
CameraController. |
| CameraChangeMonitor |
Interface supporting the monitoring of changes in a player's
camera settings.
|
| FrameIndexScanAccess |
Interface defining access to the frame index values used by an
AnimationScan. |
| JACanvasEmbedder |
This interface defines the method that embeds a Java ARP canvas
in an AWT container.
|
| JALoadingPlayer.SiGMLPipeWriter |
Interface for piped SiGML generation.
|
| JALoadingPlayerEventHandler |
This is the interface via which a
JALoadingPlayer provides
notification of player events to its environment/owner. |
| JAPlayerEventHandler |
This is the interface via which a
JAFramesPlayer
provides notification of player events to its environment/owner. |
| JASocketPlayerEventHandler |
This is the interface via which a
JASocketPlayer provides
notification of player events to its environment. |
| SignsArrayAccess |
Interface defining client access to a
SiGMLAnimation
as an array of animated signs, which may be expanded on demand by
the client, as new animation data becomes available. |
| Class | Description |
|---|---|
| AnimationScan |
A state descriptor for a scan of an animation data-set, which
may be represented by a full
SiGMLAnimation data-set. |
| AnimationScheduler |
Schedules the rendering of a sequence of animation frames by
a JA avatar.
|
| CameraChangeMonitorForPlayer |
Provides access to a
CameraChangeMonitor implementation,
for use by a JAFramesPlayer. |
| FrameDataExchange |
Assume a single producer and a single consumer thread, each of which
must to create and contribute just one buffer to make the
double-buffering game viable.
|
| JAFramesPlayer |
A
JAFramesPlayer provides a Java ARP avatar canvas together
with the capability of playing sequences of CAS animation frames on
that avatar. |
| JALoadingPlayer |
A
JALoadingPlayer is a JAFramesPlayer equipped
with the ability to load an animation sequence for a given SiGML
or CAS source (URL or string), and then to play that sequence. |
| JALoadingPlayerEventAdapter |
Adapter class for the
JALoadingPlayerEventHandler interface. |
| JAPlayerEventAdapter |
Adapter class for the
JAPlayerEventHandler interface. |
| JAPlayerStats |
Maintains rendering performance statistics for a Java ARP
avatar.
|
| JASocketPlayer |
A
JASocketPlayer is a JAFramesPlayer equipped with
the ability to accept SiGML input via a TCP/IP server socket, and
then to play the signed animation defined by that SiGML input. |
| JASocketPlayerEventAdapter |
Adapter class for the
JASocketPlayerEventHandler interface. |
| OneFramePlayManager |
Provides support to a
JAFramesPlayer by managing
the creation and running of a thread to display a single frame. |
| PlayerFlags |
Flag values for a
JAFramesPlayer, with synchronized
access. |
| SequencePlayManager |
Provides support to a
JAFramesPlayer by managing
the creation and running of a thread to play a sequence of animation
frames. |
| SignStatusRecord |
Cache for status information about a sign associated with a scan.
|
| VideoClient |