public class JASiGMLPlayer
extends java.lang.Object
SiGML-Anim app, accepts SiGML input over a TCP/IP server
socket and plays the signed animation it defines.
As well as the avatar canvas, this app provides:
NB
This app always uses Swing GUI components, regardless of the
setting of the do.force.AWT.only option.
| Constructor and Description |
|---|
JASiGMLPlayer(java.lang.String[] args)
Creates a new SiGML-Player instance using the given command line
arguments to determine the options settings.
|
| Modifier and Type | Method and Description |
|---|---|
static void |
main(java.lang.String[] args)
Main method -- creates a new instance of the app with the given CL args.
|
public JASiGMLPlayer(java.lang.String[] args)
throws java.lang.InterruptedException,
java.lang.reflect.InvocationTargetException
java.lang.InterruptedExceptionjava.lang.reflect.InvocationTargetExceptionpublic static void main(java.lang.String[] args)
throws java.lang.InterruptedException,
java.lang.reflect.InvocationTargetException,
java.io.IOException
java.lang.InterruptedExceptionjava.lang.reflect.InvocationTargetExceptionjava.io.IOException