| Package | Description |
|---|---|
| jarp |
Provides the main Java ARP classes, that is, the classes defining
the avatar's skeleton, mesh, morphs, camera control, and JOGL
rendering canvas.
|
| jautil |
Provides utility classes for the Java ARP avatar subsystem.
|
| player |
Provides several signed-animation players:
each player combines a JARP avatar canvas with a source
of animation data, and provides an API allowing an enclosing GUI
container both to control this player and to obtain status information
from it in real-time.
|
| sigmlanim |
Provides classes supporting the conversion of SiGML to CAS data streams,
using a JNI interface to the animgen library.
|
| Class and Description |
|---|
| AvatarEventHandler
Interface for avatar View events.
|
| JACanvasEmbedder
This interface defines the method that embeds a Java ARP canvas
in an AWT container.
|
| JAPlayerStats
Maintains rendering performance statistics for a Java ARP
avatar.
|
| Class and Description |
|---|
| JALoadingPlayer.SiGMLPipeWriter
Interface for piped SiGML generation.
|
| Class and Description |
|---|
| AnimationScan
A state descriptor for a scan of an animation data-set, which
may be represented by a full
SiGMLAnimation data-set. |
| AvatarEventHandler
Interface for avatar View events.
|
| CameraAccess
Provides access to a
CameraController. |
| CameraChangeMonitor
Interface supporting the monitoring of changes in a player's
camera settings.
|
| FrameDataExchange
Assume a single producer and a single consumer thread, each of which
must to create and contribute just one buffer to make the
double-buffering game viable.
|
| FrameIndexScanAccess
Interface defining access to the frame index values used by an
AnimationScan. |
| JACanvasEmbedder
This interface defines the method that embeds a Java ARP canvas
in an AWT container.
|
| JAFramesPlayer
A
JAFramesPlayer provides a Java ARP avatar canvas together
with the capability of playing sequences of CAS animation frames on
that avatar. |
| JALoadingPlayer
A
JALoadingPlayer is a JAFramesPlayer equipped
with the ability to load an animation sequence for a given SiGML
or CAS source (URL or string), and then to play that sequence. |
| JALoadingPlayer.SiGMLPipeWriter
Interface for piped SiGML generation.
|
| JALoadingPlayerEventAdapter
Adapter class for the
JALoadingPlayerEventHandler interface. |
| JALoadingPlayerEventHandler
This is the interface via which a
JALoadingPlayer provides
notification of player events to its environment/owner. |
| JAPlayerEventAdapter
Adapter class for the
JAPlayerEventHandler interface. |
| JAPlayerEventHandler
This is the interface via which a
JAFramesPlayer
provides notification of player events to its environment/owner. |
| JASocketPlayerEventHandler
This is the interface via which a
JASocketPlayer provides
notification of player events to its environment. |
| PlayerFlags
Flag values for a
JAFramesPlayer, with synchronized
access. |
| SignStatusRecord
Cache for status information about a sign associated with a scan.
|
| Class and Description |
|---|
| SignsArrayAccess
Interface defining client access to a
SiGMLAnimation
as an array of animated signs, which may be expanded on demand by
the client, as new animation data becomes available. |