public class JALoadingPlayerEventAdapter extends JAPlayerEventAdapter implements JALoadingPlayerEventHandler
JALoadingPlayerEventHandler interface.| Constructor and Description |
|---|
JALoadingPlayerEventAdapter() |
| Modifier and Type | Method and Description |
|---|---|
void |
loaderHasStarted()
Reports that the load operation has been initiated, so for
example the associated
SiGMLAnimation is available,
although it is likely to be empty at this stage. |
void |
loaderIsDone(boolean gotframes,
int nsigns,
int nframes)
Reports the completion of a load operation by this player's
loader.
|
void |
nextSignLoaded(int i,
int flimit)
Reports that the next animated sign has been loaded, that is,
the sign with the given index and with the given overall frame
index limit value.
|
playerHasStarted, playerIsAtNewFrame, playerIsDoneequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitplayerHasStarted, playerIsAtNewFrame, playerIsDonepublic void loaderHasStarted()
JALoadingPlayerEventHandlerSiGMLAnimation is available,
although it is likely to be empty at this stage.loaderHasStarted in interface JALoadingPlayerEventHandlerpublic void nextSignLoaded(int i,
int flimit)
JALoadingPlayerEventHandlernextSignLoaded in interface JALoadingPlayerEventHandlerpublic void loaderIsDone(boolean gotframes,
int nsigns,
int nframes)
JALoadingPlayerEventHandlerloaderIsDone in interface JALoadingPlayerEventHandlergotframes - indicates whether or not the load operation
delivered a playable set of animation frames.nsigns - the number of signs in the animation
(zero in case of failure).nframes - the number of frames in the animation
(zero in case of failure).