Uses of Class
player.PlayerFlags

Packages that use PlayerFlags
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of PlayerFlags in player
 

Constructors in player with parameters of type PlayerFlags
AnimationScan(SiGMLAnimation animdata, PlayerFlags flags)
          Constructs a scan for the given full animation data-set.
SequencePlayManager(boolean resuming, PlayerFlags flags, View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int initla, int fdlimit, int droplimit, boolean pipedsigns, boolean showat, boolean logas, boolean logdfs, boolean logdf, player.SequencePlayManager.Client client)
          Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified initial lookahead time (ms), frame drift time limit (ms), frame drop period limit (ms), with a piped signs animation source, displaying animation times or not as specified, logging an animation summary or not as specified, logging a dropped frames summary or not as specified, logging dropped frames or not as specified, and notifying the given client.