Uses of Class
jarp.Bone

Packages that use Bone
jarp Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. 
 

Uses of Bone in jarp
 

Methods in jarp that return Bone
 Bone Character.getBone(int id)
          Returns the bone with the given ID.
 Bone MeshVertex.getBone(int b)
          Returns the specified influencing bone for this mesh-point.
 Bone Skeleton.getBone(int fourcc)
          Returns the bone with the given Four-CC name.
 Bone[] Bone.getChildBones()
          Returns this bone's child-bones array.
 Bone Bone.getParent()
          Returns this bone's parent bone.
 

Methods in jarp with parameters of type Bone
 void Bone.addChild(Bone cb)
          Adds the given bone to this bone's dynamic children list.
 void Skeleton.BoneHandler.processBone(Bone bone)
          Bone visitor method -- processes the given bone as desired on the part of the implementor.
 void Skeleton.scanBones(Bone bone, Skeleton.BoneHandler bhdlr)
          Scans the bones hierarchy rooted at the given bone in depth-first order, using the given handler's bone visitor method.
 void Bone.setParent(Bone prnt)
          Sets this bone's parent.