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public interface JALoadingPlayerEventHandler
This is the interface via which a JALoadingPlayer
provides
notification of player events to its environment/owner.
It extends the basic JAPlayerEventHandler
interface with
one additional event, which notifies completion of a CAS-load operation.
2007-08-07
Added the loaderHasStarted()
and nextSignLoaded(int,int)
events.
2008-06-25
Added sign- and frame-count parameters to
loaderIsDone(boolean,int,int)
.
Method Summary | |
---|---|
void |
loaderHasStarted()
Reports that the load operation has been initiated, so for example the associated SiGMLAnimation is available,
although it is likely to be empty at this stage. |
void |
loaderIsDone(boolean gotframes,
int nsigns,
int nframes)
Reports the completion of a load operation by this player's loader. |
void |
nextSignLoaded(int s,
int nflimit)
Reports that the next animated sign has been loaded, that is, the sign with the given index and with the given overall frame index limit value. |
Methods inherited from interface player.JAPlayerEventHandler |
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playerIsAtNewFrame, playerIsDone |
Method Detail |
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void loaderHasStarted()
SiGMLAnimation
is available,
although it is likely to be empty at this stage.
void nextSignLoaded(int s, int nflimit)
void loaderIsDone(boolean gotframes, int nsigns, int nframes)
gotframes
- indicates whether or not the load operation
delivered a playable set of animation frames.nsigns
- the number of signs in the animation
(zero in case of failure).nframes
- the number of frames in the animation
(zero in case of failure).
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