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Packages that use AnimationScan | |
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player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
Uses of AnimationScan in player |
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Methods in player that return AnimationScan | |
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AnimationScan |
SignStatusRecord.scan()
Returns the assocaited animation scanner. |
Methods in player with parameters of type AnimationScan | |
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void |
JAPlayerEventAdapter.playerIsAtNewFrame(AnimationScan scan,
boolean dropped)
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void |
JAPlayerEventHandler.playerIsAtNewFrame(AnimationScan scan,
boolean dropped)
Reports that the associated player is about to play, or drop, a new frame, as described by the specified AnimationScan , and dropped flag. |
void |
JAPlayerEventAdapter.playerIsDone(AnimationScan scan)
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void |
JAPlayerEventHandler.playerIsDone(AnimationScan scan)
Reports that the associated player has stopped playing, either because its animation sequence has been completed or because it has received a Stop signal; the next frame to be played at the point of stopping is indicated by the specified AnimationScan . |
Constructors in player with parameters of type AnimationScan | |
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AnimationScheduler(View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
int initla,
int fdlimit,
int droplimit,
boolean streamed,
boolean showat,
boolean logas,
boolean logdfs,
boolean logdf)
Constructs a new animation scheduler. |
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OneFramePlayManager(int f,
SignStatusRecord ssrec,
View view,
AnimationScan ascan,
player.OneFramePlayManager.Client client)
Constructs a new display manager, to display the specified frame, updating the given sign status record if non-null, using the given JA avatar view and animation scanner, and notifying the given client. |
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SequencePlayManager(boolean resuming,
PlayerFlags flags,
View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
int initla,
int fdlimit,
int droplimit,
boolean pipedsigns,
boolean showat,
boolean logas,
boolean logdfs,
boolean logdf,
player.SequencePlayManager.Client client)
Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified initial lookahead time (ms), frame drift time limit (ms), frame drop period limit (ms), with a piped signs animation source, displaying animation times or not as specified, logging an animation summary or not as specified, logging a dropped frames summary or not as specified, logging dropped frames or not as specified, and notifying the given client. |
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SignStatusRecord(AnimationScan scan)
Constructor, establishing the scan and dummy initial values. |
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