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java.lang.Objectapp.JASiGMLPlayer
public class JASiGMLPlayer
A SiGML-player app that, somewhat along the lines of the old eSIGN
SiGML-Anim app, accepts SiGML input over a TCP/IP server
socket and plays the signed animation it defines.
As well as the avatar canvas, this app provides:
NB
This app always uses Swing GUI components, regardless of the
setting of the do.force.AWT.only option.
| Constructor Summary | |
|---|---|
JASiGMLPlayer(java.lang.String[] args)
Creates a new SiGML-Player instance using the given command line arguments to determine the options settings. |
|
| Method Summary | |
|---|---|
static void |
main(java.lang.String[] args)
Main method -- creates a new instance of the app with the given CL args. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public JASiGMLPlayer(java.lang.String[] args)
throws java.lang.InterruptedException,
java.lang.reflect.InvocationTargetException
java.lang.InterruptedException
java.lang.reflect.InvocationTargetException| Method Detail |
|---|
public static void main(java.lang.String[] args)
throws java.lang.InterruptedException,
java.lang.reflect.InvocationTargetException,
java.io.IOException
java.lang.InterruptedException
java.lang.reflect.InvocationTargetException
java.io.IOException
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