Uses of Class
jarp.View

Packages that use View
jarp Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. 
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of View in jarp
 

Constructors in jarp with parameters of type View
CameraController(View view)
          Constructs a new external mouse-driven camera controller, and attaches it to the given view.
 

Uses of View in player
 

Constructors in player with parameters of type View
AnimationScheduler(View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int fdlimit, boolean showat)
          Constructs a new animation scheduler.
OneFramePlayManager(int f, SignStatusRecord ssrec, View view, AnimationScan ascan, player.OneFramePlayManager.Client client)
          Constructs a new display manager, to display the specified frame, updating the given sign status record if non-null, using the given JA avatar view and animation scanner, and notifying the given client.
SequencePlayManager(boolean resuming, PlayerFlags flags, View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int fdlimit, boolean showat, player.SequencePlayManager.Client client)
          Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified frame drift time limit, displaying animation times or not as specified, and notifying the given client.