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Packages that use PlayerFlags | |
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player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
Uses of PlayerFlags in player |
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Constructors in player with parameters of type PlayerFlags | |
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AnimationScan(SiGMLAnimation animdata,
PlayerFlags flags)
Constructs a scan for the given full animation data-set. |
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SequencePlayManager(boolean resuming,
PlayerFlags flags,
View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
int fdlimit,
boolean showat,
player.SequencePlayManager.Client client)
Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified frame drift time limit, displaying animation times or not as specified, and notifying the given client. |
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