See: Description
Interface | Description |
---|---|
AvatarStreamManager.ASMClient |
Callback interface for an Avatar Stream Manager's client.
|
Skeleton.BoneHandler |
Bone visitor interface.
|
ThreadCompletionChecker |
Allows checking/waiting for a thread to respond to a "stop" signal.
|
Class | Description |
---|---|
AmbientManager |
Provides ambient motion management for a parent JARP
Character |
AvatarStreamManager |
An avatar stream manager provides the input stream needed to
load an avatar given a URL for the avatar definition file.
|
Bone |
A bone in the ARP avatar's skeleton hierarchy.
|
CameraController |
The standard external mouse-driven camera-controller for
a JA avatar view.
|
CameraDataManager |
Data-manager for a mouse-driven camera-controller
(
CameraController ). |
Character |
The main avatar definition class: this maintains definitions of
both the static and the dynamic aspects of the avatar's skeleton
and surface mesh, and provides methods to support rendering
of the avatar in its current configuration.
|
DisplayScheduler |
A DisplayScheduler sets up a thread to drive the display()
method of a GLDrawable.
|
FrameAnimationSynch |
An instance of this class provides synchronisation for the playing
of an animation consisting of a sequence of frames.
|
GLGrabCoordinator |
Controller and synchronization manager for frame grabbing from a
JA
View . |
IdleAvatarScheduler |
An avatar display scheduler for use during an idle period for which
ambient motion is enabled.
|
ImageBytes |
Basic data for a rectangular array of (RGBA) pixel data held as a
byte-array, wrapped in a direct
java.nio.ByteBuffer ; the pixel
array dimensions are W x H (x 4 bytes-per-pixel), with the origin
at the BOTTOM-LEFT, as required by OpenGL. |
ImageHandler |
A handler for a Java ARP texture image.
|
Mesh |
The surface mesh for a Java ARP avatar.
|
MeshVertex |
A vertex on one of the meshes of the avatar.
|
MorphHandler |
A handler for a collection of morph-targets for a Java ARP avatar.
|
MorphSet |
A morph-definition element for a Java ARP avatar, specifying
a mesh vertex and an offset (for a "shape" morph), or a weight
(for a "landmark" morph).
|
MorphTarget |
Definition of a morph-target, as an array of morph-sets, for a
Java ARP avatar.
|
Skeleton |
The bones hierarchy for a Java ARP avatar.
|
View |
Top-level Java ARP avatar view class -- each instance of this class
maintains its own GLCanvas for which it acts as the GLEventListener
|