Package | Description |
---|---|
player |
Provides several signed-animation players:
each player combines a JARP avatar canvas with a source
of animation data, and provides an API allowing an enclosing GUI
container both to control this player and to obtain status information
from it in real-time.
|
Modifier and Type | Interface and Description |
---|---|
interface |
JALoadingPlayerEventHandler
This is the interface via which a
JALoadingPlayer provides
notification of player events to its environment/owner. |
interface |
JASocketPlayerEventHandler
This is the interface via which a
JASocketPlayer provides
notification of player events to its environment. |
Modifier and Type | Class and Description |
---|---|
class |
JALoadingPlayerEventAdapter
Adapter class for the
JALoadingPlayerEventHandler interface. |
class |
JAPlayerEventAdapter
Adapter class for the
JAPlayerEventHandler interface. |
class |
JASocketPlayerEventAdapter
Adapter class for the
JASocketPlayerEventHandler interface. |
Constructor and Description |
---|
AnimationScheduler(View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
float tBegin,
float tEnd,
float syncRate,
int initla,
int fdlimit,
int droplimit,
boolean streamed,
boolean showat,
boolean logas,
boolean logdfs,
boolean logdf)
Constructs a new animation scheduler.
|
JAFramesPlayer(JAOptions jopts,
JACanvasEmbedder embedder,
AvatarEventHandler aehdlr,
JAPlayerEventHandler pehdlr,
SpeedProvider sp)
Constructs a new
JAFramesPlayer : sets up the JA avatar
canvas, with the given JA options, canvas-embedder, avatar-event
handler, player-event handler, speed provider, and with the player's
cyclic-play and "single-sign" flags both initially false. |
JAFramesPlayer(JAOptions jopts,
JACanvasEmbedder embedder,
AvatarEventHandler aehdlr,
JAPlayerEventHandler pehdlr,
SpeedProvider sp,
boolean cyclic,
boolean onesign)
Constructs a new
JAFramesPlayer : sets up the JA avatar
canvas, with the given JA options, canvas-embedder, avatar-event
handler, player-event handler, speed provider, and with the given
initial settings of the player's cyclic-play and "single-sign" flags. |
SequencePlayManager(boolean resuming,
PlayerFlags flags,
View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
float tBegin,
float tEnd,
float syncRate,
int initla,
int fdlimit,
int droplimit,
boolean pipedsigns,
boolean showat,
boolean logas,
boolean logdfs,
boolean logdf,
player.SequencePlayManager.Client client)
Constructs a new sequence play manager, resuming or restarting
as specified, using the given player flags, JA avatar view, camera
controller, animation scanner, player event handler and speed
provider, using the specified initial lookahead time (ms),
frame drift time limit (ms), frame drop period limit (ms),
with a piped signs animation source,
displaying animation times or not as specified,
logging an animation summary or not as specified,
logging a dropped frames summary or not as specified,
logging dropped frames or not as specified,
and notifying the given client.
|