| Package | Description |
|---|---|
| jarp |
Provides the main Java ARP classes, that is, the classes defining
the avatar's skeleton, mesh, morphs, camera control, and JOGL
rendering canvas.
|
| player |
Provides several signed-animation players:
each player combines a JARP avatar canvas with a source
of animation data, and provides an API allowing an enclosing GUI
container both to control this player and to obtain status information
from it in real-time.
|
| Class and Description |
|---|
| AmbientManager
Provides ambient motion management for a parent JARP
Character |
| AvatarStreamManager.ASMClient
Callback interface for an Avatar Stream Manager's client.
|
| Bone
A bone in the ARP avatar's skeleton hierarchy.
|
| FrameAnimationSynch
An instance of this class provides synchronisation for the playing
of an animation consisting of a sequence of frames.
|
| MeshVertex
A vertex on one of the meshes of the avatar.
|
| MorphHandler
A handler for a collection of morph-targets for a Java ARP avatar.
|
| MorphSet
A morph-definition element for a Java ARP avatar, specifying
a mesh vertex and an offset (for a "shape" morph), or a weight
(for a "landmark" morph).
|
| MorphTarget
Definition of a morph-target, as an array of morph-sets, for a
Java ARP avatar.
|
| Skeleton
The bones hierarchy for a Java ARP avatar.
|
| Skeleton.BoneHandler
Bone visitor interface.
|
| ThreadCompletionChecker
Allows checking/waiting for a thread to respond to a "stop" signal.
|
| View
Top-level Java ARP avatar view class -- each instance of this class
maintains its own GLCanvas for which it acts as the GLEventListener
|
| Class and Description |
|---|
| CameraController
The standard external mouse-driven camera-controller for
a JA avatar view.
|
| View
Top-level Java ARP avatar view class -- each instance of this class
maintains its own GLCanvas for which it acts as the GLEventListener
|