Uses of Class
cas.CASFrame

Packages that use CASFrame
cas Provides classes defining CAS (Character Animation Stream) data objects. 
jarp Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. 
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
sigmlanim Provides classes supporting the conversion of SiGML to CAS data streams, using a JNI interface to the animgen library. 
 

Uses of CASFrame in cas
 

Constructors in cas with parameters of type CASFrame
CASFrame(CASFrame frame)
          Constructs a frame by copying all the data from the given one.
 

Uses of CASFrame in jarp
 

Methods in jarp that return CASFrame
 CASFrame AmbientManager.adjust(CASFrame frame, float scale)
           
 CASFrame AmbientManager.adjustForTimeDelta(CASFrame frame, float scale, float td)
           
 CASFrame[] AmbientManager.getAmbientFrames()
           
 CASFrame Character.getInitPose()
          Returns a frame with standard timestamp and duration values, the initial skeleton pose, and an empty morph set.
 

Methods in jarp with parameters of type CASFrame
 CASFrame AmbientManager.adjust(CASFrame frame, float scale)
           
 CASFrame AmbientManager.adjustForTimeDelta(CASFrame frame, float scale, float td)
           
 void View.playAndGrabOneFrame(CASFrame FRAME, int F, byte[] pixels, boolean dolog)
          Generates and plays one frame, given the frame data, its index number, taking a copy of the resulting frame image, and returning that image.
 void View.playOneFrame(CASFrame FRAME, int F)
          Generates and plays one frame, often but not necessarily as part of an animation sequence, given the frame data and its index number.
 void View.playOneFrame(CASFrame FRAME, int F, float SPEED_UP, boolean T_DISPLAY)
          Generates and plays one frame, often but not necessarily as part of an animation sequence, given the frame data, its index number, the current speed-up factor (for use in performance statistics collection), with running performance data logging output controlled by the given flag.
 void View.playOneFrameWithStableAmbient(CASFrame FRAME, int F)
          Generates and plays one frame, given the frame data and index number, with no change in the ambient adjustment (if any).
 void View.playOneIdleFrame(CASFrame FRAME)
          Generates and plays the given frame, assumed to be part of an idle (non-animating) sequence, and hence not to have an ambient adjustment applied to it before processing.
 void Character.setFrame(CASFrame frame)
          Sets a new frame (pose) for this character.
 

Constructors in jarp with parameters of type CASFrame
AmbientManager(CASFrame[] aframes, float fps)
           
IdleAvatarScheduler(CASFrame restframe, AmbientManager ambmgr, long initwaitms, float ambscale, View view, FrameAnimationSynch fsynch)
          Constructs a new idle avatar scheduler, using the given rest frame, ambient manager, initial wait time (in ms), ambient motion scale factor, avatar view and animation synchronization object; creates and starts the associated idle thread.
IdleAvatarScheduler(CASFrame restframe, AmbientManager ambmgr, long initwaitms, View view, FrameAnimationSynch fsynch)
          Constructs a new idle avatar scheduler, using the given rest frame, ambient manager, ambient scale factor, avatar view and animation synchronization object, with the standard ambient motion scale factor (1.0); creates and starts the associated idle thread.
IdleAvatarScheduler(CASFrame restframe, AmbientManager ambmgr, View view, FrameAnimationSynch fsynch)
          Constructs a new idle avatar scheduler, using the given rest frame, ambient manager, avatar view and animation synchronization object, with the standard wait time value (4 ms) and ambient motion scale factor (1.0); creates and starts the associated idle thread.
 

Uses of CASFrame in player
 

Methods in player that return CASFrame
 CASFrame AnimationScan.frame()
          Returns the current frame if any, or null otherwise.
 

Uses of CASFrame in sigmlanim
 

Methods in sigmlanim that return CASFrame
 CASFrame AnimatedSign.getFrame(int f)
          Returns frame f, assuming this.hasFrame(f).
 CASFrame[] AnimatedSign.getFrames()
          Returns the animation frames for this sign.
static CASFrame NonStreamedAnimationLoader.getRestPose(java.lang.String av, JAOptions jopts)
           
 

Methods in sigmlanim with parameters of type CASFrame
 void AnimatedSign.setFrames(CASFrame[] frms, int base)
          Attaches the given sequence of animation frames to this sign, with the given base frame index.
 

Constructors in sigmlanim with parameters of type CASFrame
AnimatedSign(java.lang.String gloss, int base, CASFrame[] frms)
          Constructs a new sign object with the given frames at the given frame base; the inherited GSiGMLSign will have no data apart from the given gloss name.