|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use player | |
|---|---|
| jarp | Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. |
| jautil | Provides utility classes for the Java ARP avatar subsystem. |
| player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
| sigmlanim | Provides classes supporting the conversion of SiGML to CAS data streams, using a JNI interface to the animgen library. |
| Classes in player used by jarp | |
|---|---|
| AvatarEventHandler
Interface for avatar View events. |
|
| JACanvasEmbedder
This interface defines the method that embeds a Java ARP canvas in an AWT container. |
|
| JAPlayerStats
Maintains rendering performance statistics for a Java ARP avatar. |
|
| Classes in player used by jautil | |
|---|---|
| JALoadingPlayer.SiGMLPipeWriter
Interface for piped SiGML generation. |
|
| Classes in player used by player | |
|---|---|
| AnimationScan
A state descriptor for a scan of an animation data-set, which may be represented by a full SiGMLAnimation data-set. |
|
| AvatarEventHandler
Interface for avatar View events. |
|
| CameraAccess
Provides access to a CameraController. |
|
| CameraChangeMonitor
Interface supporting the monitoring of changes in a player's camera settings. |
|
| FrameDataExchange
Assume a single producer and a single consumer thread, each of which must to create and contribute just one buffer to make the double-buffering game viable. |
|
| FrameIndexScanAccess
Interface defining access to the frame index values used by an AnimationScan. |
|
| JACanvasEmbedder
This interface defines the method that embeds a Java ARP canvas in an AWT container. |
|
| JAFramesPlayer
A JAFramesPlayer provides a Java ARP avatar canvas together
with the capability of playing sequences of CAS animation frames on
that avatar. |
|
| JALoadingPlayer
A JALoadingPlayer is a JAFramesPlayer equipped
with the ability to load an animation sequence for a given SiGML
or CAS source (URL or string), and then to play that sequence. |
|
| JALoadingPlayer.SiGMLPipeWriter
Interface for piped SiGML generation. |
|
| JALoadingPlayerEventAdapter
Adapter class for the JALoadingPlayerEventHandler interface. |
|
| JALoadingPlayerEventHandler
This is the interface via which a JALoadingPlayer provides
notification of player events to its environment/owner. |
|
| JAPlayerEventAdapter
Adapter class for the JAPlayerEventHandler interface. |
|
| JAPlayerEventHandler
This is the interface via which a JAFramesPlayer
provides notification of player events to its environment/owner. |
|
| JASocketPlayerEventHandler
This is the interface via which a JASocketPlayer provides
notification of player events to its environment. |
|
| PlayerFlags
Flag values for a JAFramesPlayer, with synchronized
access. |
|
| SignStatusRecord
Cache for status information about a sign associated with a scan. |
|
| Classes in player used by sigmlanim | |
|---|---|
| SignsArrayAccess
Interface defining client access to a SiGMLAnimation
as an array of animated signs, which may be expanded on demand by
the client, as new animation data becomes available. |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||