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See:
Description
| Interface Summary | |
|---|---|
| AvatarEventHandler | Interface for avatar View events. |
| CameraAccess | Provides access to a CameraController. |
| CameraChangeMonitor | Interface supporting the monitoring of changes in a player's camera settings. |
| FrameIndexScanAccess | Interface defining access to the frame index values used by an
AnimationScan. |
| JACanvasEmbedder | This interface defines the method that embeds a Java ARP canvas in an AWT container. |
| JALoadingPlayer.SiGMLPipeWriter | Interface for piped SiGML generation. |
| JALoadingPlayerEventHandler | This is the interface via which a JALoadingPlayer provides
notification of player events to its environment/owner. |
| JAPlayerEventHandler | This is the interface via which a JAFramesPlayer
provides notification of player events to its environment/owner. |
| JASocketPlayerEventHandler | This is the interface via which a JASocketPlayer provides
notification of player events to its environment. |
| SignsArrayAccess | Interface defining client access to a SiGMLAnimation
as an array of animated signs, which may be expanded on demand by
the client, as new animation data becomes available. |
| Class Summary | |
|---|---|
| AnimationScan | A state descriptor for a scan of an animation data-set, which
may be represented by a full SiGMLAnimation data-set. |
| AnimationScheduler | Schedules the rendering of a sequence of animation frames by a JA avatar. |
| CameraChangeMonitorForPlayer | Provides access to a CameraChangeMonitor implementation,
for use by a JAFramesPlayer. |
| FrameDataExchange | Assume a single producer and a single consumer thread, each of which must to create and contribute just one buffer to make the double-buffering game viable. |
| JAFramesPlayer | A JAFramesPlayer provides a Java ARP avatar canvas together
with the capability of playing sequences of CAS animation frames on
that avatar. |
| JALoadingPlayer | A JALoadingPlayer is a JAFramesPlayer equipped
with the ability to load an animation sequence for a given SiGML
or CAS source (URL or string), and then to play that sequence. |
| JALoadingPlayerEventAdapter | Adapter class for the JALoadingPlayerEventHandler interface. |
| JAPlayerEventAdapter | Adapter class for the JAPlayerEventHandler interface. |
| JAPlayerStats | Maintains rendering performance statistics for a Java ARP avatar. |
| JASocketPlayer | A JASocketPlayer is a JAFramesPlayer equipped with
the ability to accept SiGML input via a TCP/IP server socket, and
then to play the signed animation defined by that SiGML input. |
| JASocketPlayerEventAdapter | Adapter class for the JASocketPlayerEventHandler interface. |
| OneFramePlayManager | Provides support to a JAFramesPlayer by managing
the creation and running of a thread to display a single frame. |
| PlayerFlags | Flag values for a JAFramesPlayer, with synchronized
access. |
| SequencePlayManager | Provides support to a JAFramesPlayer by managing
the creation and running of a thread to play a sequence of animation
frames. |
| SignStatusRecord | Cache for status information about a sign associated with a scan. |
| VideoClient | |
Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time.
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