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| Packages that use jarp | |
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| jarp | Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. |
| player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
| Classes in jarp used by jarp | |
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| AmbientManager
Provides ambient motion management for a parent JARP Character |
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| AvatarStreamManager.ASMClient
Callback interface for an Avatar Stream Manager's client. |
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| Bone
A bone in the ARP avatar's skeleton hierarchy. |
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| FrameAnimationSynch
An instance of this class provides synchronisation for the playing of an animation consisting of a sequence of frames. |
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| MeshVertex
A vertex on one of the meshes of the avatar. |
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| MorphHandler
A handler for a collection of morph-targets for a Java ARP avatar. |
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| MorphSet
A morph-definition element for a Java ARP avatar, specifying a mesh vertex and an offset (for a "shape" morph), or a weight (for a "landmark" morph). |
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| MorphTarget
Definition of a morph-target, as an array of morph-sets, for a Java ARP avatar. |
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| Skeleton
The bones hierarchy for a Java ARP avatar. |
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| Skeleton.BoneHandler
Bone visitor interface. |
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| ThreadCompletionChecker
Allows checking/waiting for a thread to respond to a "stop" signal. |
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| View
Top-level Java ARP avatar view class -- each instance of this class maintains its own GLCanvas for which it acts as the GLEventListener |
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| Classes in jarp used by player | |
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| CameraController
The standard external mouse-driven camera-controller for a JA avatar view. |
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| View
Top-level Java ARP avatar view class -- each instance of this class maintains its own GLCanvas for which it acts as the GLEventListener |
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