Uses of Class
jautil.JAInputStream

Packages that use JAInputStream
cas Provides classes defining CAS (Character Animation Stream) data objects. 
jarp Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. 
jautil.geometry Provides basic geometry classes, notably, Quaternion and Vector3f
 

Uses of JAInputStream in cas
 

Constructors in cas with parameters of type JAInputStream
CASFrame(JAInputStream jins, float t, float dur)
          Constructs a new frame with the given timing values and the morphs and bones data taken from the given stream.
CASMorph(JAInputStream jins)
          Constructs this morph from the given stream.
CASTRSet(JAInputStream jins)
          Constructs this PR-Set from the given stream.
 

Uses of JAInputStream in jarp
 

Methods in jarp with parameters of type JAInputStream
 void ImageHandler.loadTextureFromStreamV21(javax.media.opengl.GL2 gl, javax.media.opengl.glu.gl2.GLUgl2 glu, JAInputStream jins)
          Loads texture from stream, supporting v2.1 avatar format.
 void ImageHandler.loadTextureFromStreamV22(javax.media.opengl.GL2 gl, javax.media.opengl.glu.gl2.GLUgl2 glu, JAInputStream jins, boolean COMPRESSED, boolean PNG, boolean IS_V_FLIPPED)
          Loads texture from stream, supporting v2.2 (and later) avatar format.
 

Constructors in jarp with parameters of type JAInputStream
Bone(JAInputStream jins)
           
Bone(JAInputStream jins, boolean useint4cc)
          Constructs this Bone from the given stream.
Character(JAInputStream jins)
          Constructs this Character using avatar definition data from the given stream, assuming to other context/resources are required (typically used by our Character.main(java.lang.String[]) method to read an avatar definition).
Character(java.lang.String avurl, JAInputStream jins)
           
Character(java.lang.String avurl, JAInputStream jins, java.lang.String rqstversion, javax.media.opengl.GL2 gl, javax.media.opengl.glu.gl2.GLUgl2 glu, JAOptions jopts)
          Constructs this Character using avatar definition data from the given stream.
ImageBytes(JAInputStream jins, boolean COMPRESSED, boolean IS_V22)
          Image-bytes constructor that takes the image data directly from the specified stream; this data may or may not be compressed, as indicated by COMPRESSED, and may be in v2.1 or v2.1 avatar definition format, as specified by IS_V22.
Mesh(JAInputStream jins, JAOptions jopts, int ver3dig)
          Constructs this Mesh with data from the given stream.
MeshVertex(JAInputStream jins, int ix, boolean mtgthasnorm)
          Constructs this MeshVertex from the given stream.
MorphHandler(JAInputStream jins, boolean mthasnorm)
          Constructs this MorphHandler using morph-target definitions from the given stream.
MorphSet(JAInputStream jins, boolean hasnorm)
          Constructs this MorphSet from the given stream.
MorphTarget(JAInputStream jins, boolean mthasnorm)
          Constructs this MorphTarget from the given stream.
Skeleton(JAInputStream jins)
          Reads this Skeleton from the given stream.
Skeleton(JAInputStream jins, boolean useint4cc)
          Reads this Skeleton from the given stream.
 

Uses of JAInputStream in jautil.geometry
 

Constructors in jautil.geometry with parameters of type JAInputStream
Quaternion(JAInputStream jins)
          Constructs a new Quaternion by reading the values x,y,z,w (in that order -- NB w comes last!) from the given input stream.
Vector3f(JAInputStream jins)
          Constructs this Vector3f from the given stream.