player
Class FrameDataExchange
java.lang.Object
player.FrameDataExchange
public class FrameDataExchange
- extends java.lang.Object
Assume a single producer and a single consumer thread, each of which
must to create and contribute just one buffer to make the
double-buffering game viable.
Method Summary |
byte[] |
getEmptyForFull(byte[] fbuf)
Producer method -- blocks if necessary until consumer supplies
next empty buffer, but does not wait for consumer to take next full buffer. |
byte[] |
getFullForEmpty(byte[] ebuf)
Consumer method -- assumes previous empty buffer (if any) has already
been taken, but blocks if necessary until producer supplies next
full buffer. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
FrameDataExchange
public FrameDataExchange()
getEmptyForFull
public byte[] getEmptyForFull(byte[] fbuf)
throws java.lang.InterruptedException
- Producer method -- blocks if necessary until consumer supplies
next empty buffer, but does not wait for consumer to take next full buffer.
- Throws:
java.lang.InterruptedException
getFullForEmpty
public byte[] getFullForEmpty(byte[] ebuf)
throws java.lang.InterruptedException
- Consumer method -- assumes previous empty buffer (if any) has already
been taken, but blocks if necessary until producer supplies next
full buffer.
- Throws:
java.lang.InterruptedException