Uses of Package
jarp

Packages that use jarp
jarp Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. 
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Classes in jarp used by jarp
AmbientManager
          Provides ambient motion management for a parent JARP Character
AvatarStreamManager.ASMClient
          Callback interface for an Avatar Stream Manager's client.
Bone
          A bone in the ARP avatar's skeleton hierarchy.
FrameAnimationSynch
          An instance of this class provides synchronisation for the playing of an animation consisting of a sequence of frames.
MeshVertex
          A vertex on one of the meshes of the avatar.
MorphHandler
          A handler for a collection of morph-targets for a Java ARP avatar.
MorphSet
          A morph-definition element for a Java ARP avatar, specifying a mesh vertex and an offset (for a "shape" morph), or a weight (for a "landmark" morph).
MorphTarget
          Definition of a morph-target, as an array of morph-sets, for a Java ARP avatar.
Skeleton
          The bones hierarchy for a Java ARP avatar.
Skeleton.BoneHandler
          Bone visitor interface.
ThreadCompletionChecker
          Allows checking/waiting for a thread to respond to a "stop" signal.
View
          Top-level Java ARP avatar view class -- each instance of this class maintains its own GLCanvas for which it acts as the GLEventListener
 

Classes in jarp used by player
CameraController
          The standard external mouse-driven camera-controller for a JA avatar view.
View
          Top-level Java ARP avatar view class -- each instance of this class maintains its own GLCanvas for which it acts as the GLEventListener