Uses of Package
player

Packages that use player
jarp Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. 
jautil Provides utility classes for the Java ARP avatar subsystem. 
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
sigmlanim Provides classes supporting the conversion of SiGML to CAS data streams, using a JNI interface to the animgen library. 
 

Classes in player used by jarp
AvatarEventHandler
          Interface for avatar View events.
JACanvasEmbedder
          This interface defines the method that embeds a Java ARP canvas in an AWT container.
JAPlayerStats
          Maintains rendering performance statistics for a Java ARP avatar.
 

Classes in player used by jautil
JALoadingPlayer.SiGMLPipeWriter
          Interface for piped SiGML generation.
 

Classes in player used by player
AnimationScan
          A state descriptor for a scan of an animation data-set, which may be represented by a full SiGMLAnimation data-set.
AvatarEventHandler
          Interface for avatar View events.
CameraAccess
          Provides access to a CameraController.
CameraChangeMonitor
          Interface supporting the monitoring of changes in a player's camera settings.
FrameDataExchange
          Assume a single producer and a single consumer thread, each of which must to create and contribute just one buffer to make the double-buffering game viable.
FrameIndexScanAccess
          Interface defining access to the frame index values used by an AnimationScan.
JACanvasEmbedder
          This interface defines the method that embeds a Java ARP canvas in an AWT container.
JAFramesPlayer
          A JAFramesPlayer provides a Java ARP avatar canvas together with the capability of playing sequences of CAS animation frames on that avatar.
JALoadingPlayer
          A JALoadingPlayer is a JAFramesPlayer equipped with the ability to load an animation sequence for a given SiGML or CAS source (URL or string), and then to play that sequence.
JALoadingPlayer.SiGMLPipeWriter
          Interface for piped SiGML generation.
JALoadingPlayerEventAdapter
          Adapter class for the JALoadingPlayerEventHandler interface.
JALoadingPlayerEventHandler
          This is the interface via which a JALoadingPlayer provides notification of player events to its environment/owner.
JAPlayerEventAdapter
          Adapter class for the JAPlayerEventHandler interface.
JAPlayerEventHandler
          This is the interface via which a JAFramesPlayer provides notification of player events to its environment/owner.
JASocketPlayerEventHandler
          This is the interface via which a JASocketPlayer provides notification of player events to its environment.
PlayerFlags
          Flag values for a JAFramesPlayer, with synchronized access.
SignStatusRecord
          Cache for status information about a sign associated with a scan.
 

Classes in player used by sigmlanim
SignsArrayAccess
          Interface defining client access to a SiGMLAnimation as an array of animated signs, which may be expanded on demand by the client, as new animation data becomes available.