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Packages that use JAPlayerEventHandler | |
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player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
Uses of JAPlayerEventHandler in player |
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Subinterfaces of JAPlayerEventHandler in player | |
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interface |
JALoadingPlayerEventHandler
This is the interface via which a JALoadingPlayer provides
notification of player events to its environment/owner. |
interface |
JASocketPlayerEventHandler
This is the interface via which a JASocketPlayer provides
notification of player events to its environment. |
Classes in player that implement JAPlayerEventHandler | |
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class |
JALoadingPlayerEventAdapter
Adapter class for the JALoadingPlayerEventHandler interface. |
class |
JAPlayerEventAdapter
Adapter class for the JAPlayerEventHandler interface. |
class |
JASocketPlayerEventAdapter
Adapter class for the JASocketPlayerEventHandler interface. |
Constructors in player with parameters of type JAPlayerEventHandler | |
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AnimationScheduler(View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
int initla,
int fdlimit,
int droplimit,
boolean streamed,
boolean showat,
boolean logas,
boolean logdfs,
boolean logdf)
Constructs a new animation scheduler. |
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JAFramesPlayer(JAOptions jopts,
JACanvasEmbedder embedder,
AvatarEventHandler aehdlr,
JAPlayerEventHandler pehdlr,
SpeedProvider sp)
Constructs a new JAFramesPlayer : sets up the JA avatar
canvas, with the given JA options, canvas-embedder, avatar-event
handler, player-event handler, speed provider, and with the player's
cyclic-play and "single-sign" flags both initially false. |
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JAFramesPlayer(JAOptions jopts,
JACanvasEmbedder embedder,
AvatarEventHandler aehdlr,
JAPlayerEventHandler pehdlr,
SpeedProvider sp,
boolean cyclic,
boolean onesign)
Constructs a new JAFramesPlayer : sets up the JA avatar
canvas, with the given JA options, canvas-embedder, avatar-event
handler, player-event handler, speed provider, and with the given
initial settings of the player's cyclic-play and "single-sign" flags. |
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SequencePlayManager(boolean resuming,
PlayerFlags flags,
View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
int initla,
int fdlimit,
int droplimit,
boolean pipedsigns,
boolean showat,
boolean logas,
boolean logdfs,
boolean logdf,
player.SequencePlayManager.Client client)
Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified initial lookahead time (ms), frame drift time limit (ms), frame drop period limit (ms), with a piped signs animation source, displaying animation times or not as specified, logging an animation summary or not as specified, logging a dropped frames summary or not as specified, logging dropped frames or not as specified, and notifying the given client. |
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