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java.lang.Objectapp.JASiGMLPlayer
public class JASiGMLPlayer
A SiGML-player app that, somewhat along the lines of the old eSIGN
SiGML-Anim
app, accepts SiGML input over a TCP/IP server
socket and plays the signed animation it defines.
As well as the avatar canvas, this app provides:
NB
This app always uses Swing GUI components, regardless of the
setting of the do.force.AWT.only
option.
Constructor Summary | |
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JASiGMLPlayer(java.lang.String[] args)
Creates a new SiGML-Player instance using the given command line arguments to determine the options settings. |
Method Summary | |
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static void |
main(java.lang.String[] args)
Main method -- creates a new instance of the app with the given CL args. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public JASiGMLPlayer(java.lang.String[] args) throws java.lang.InterruptedException, java.lang.reflect.InvocationTargetException
java.lang.InterruptedException
java.lang.reflect.InvocationTargetException
Method Detail |
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public static void main(java.lang.String[] args) throws java.lang.InterruptedException, java.lang.reflect.InvocationTargetException, java.io.IOException
java.lang.InterruptedException
java.lang.reflect.InvocationTargetException
java.io.IOException
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