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java.lang.Objectplayer.SequencePlayManager
public class SequencePlayManager
Provides support to a JAFramesPlayer
by managing
the creation and running of a thread to play a sequence of animation
frames.
Once the manager has been created, its startSequencePlay()
method can be used to create and launch the frame display thread;
this method should be called once only. That is, the client player
should create a new instance of this manager class each time it needs
to display a frame.
Constructor Summary | |
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SequencePlayManager(boolean resuming,
PlayerFlags flags,
View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
SpeedProvider sp,
int fdlimit,
boolean showat,
player.SequencePlayManager.Client client)
Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified frame drift time limit, displaying animation times or not as specified, and notifying the given client. |
Method Summary | |
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void |
startSequencePlay()
Creates and runs the animation sequence play thread. |
void |
stopSequencePlay()
Requests that playing of the animation sequence be prematurely terminated. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SequencePlayManager(boolean resuming, PlayerFlags flags, View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int fdlimit, boolean showat, player.SequencePlayManager.Client client)
Method Detail |
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public void startSequencePlay()
public void stopSequencePlay()
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