Uses of Interface
jautil.SpeedProvider

Packages that use SpeedProvider
jautil Provides utility classes for the Java ARP avatar subsystem. 
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of SpeedProvider in jautil
 

Classes in jautil that implement SpeedProvider
 class BasicSpeedProvider
           
 class SpeedManager
          A speed manager is a speed-provider that supports dynamic changes to the speed it provides -- achieved via the SpeedManager.setSpeedUp(float) setter method.
 

Uses of SpeedProvider in player
 

Constructors in player with parameters of type SpeedProvider
AnimationScheduler(View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int fdlimit, boolean showat)
          Constructs a new animation scheduler.
JAFramesPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JAPlayerEventHandler pehdlr, SpeedProvider sp)
          Constructs a new JAFramesPlayer: sets up the JA avatar canvas, with the given JA options, canvas-embedder, avatar-event handler, player-event handler, speed provider, and with the player's cyclic-play and "single-sign" flags both initially false.
JAFramesPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JAPlayerEventHandler pehdlr, SpeedProvider sp, boolean cyclic, boolean onesign)
          Constructs a new JAFramesPlayer: sets up the JA avatar canvas, with the given JA options, canvas-embedder, avatar-event handler, player-event handler, speed provider, and with the given initial settings of the player's cyclic-play and "single-sign" flags.
JALoadingPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JALoadingPlayerEventHandler lpehdlr, SpeedProvider sp)
          Constructs a JALoadingPlayer using the given options, avatar-canvas embedder, avatar-event handler, player-event handler, speed control, and with the player's cyclic-play and single-sign flags both intitially false.
JALoadingPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JALoadingPlayerEventHandler lpehdlr, SpeedProvider sp, boolean cyclic, boolean onesign)
          Constructs a JALoadingPlayer using the given options, avatar-canvas embedder, avatar-event handler, player-event handler, speed control, and initial cyclic-play and single-sign flag settings.
JASocketPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JASocketPlayerEventHandler spehdlr, SpeedProvider sp)
          Constructs a new JASocketPlayer, with the the given JA options, avatar-canvas embedder, avatar-event handler, and player-event handler, with its cyclic-play flag OFF and its auto-play flag ON, intially.
JASocketPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JASocketPlayerEventHandler spehdlr, SpeedProvider sp, boolean cyclic, boolean onesign, boolean auto)
          Constructs a new JASocketPlayer, with the given JA options, given avatar-canvas embedder, avatar-event handler, player-event handler, and initial settings of its cyclic-play and auto-play flags.
SequencePlayManager(boolean resuming, PlayerFlags flags, View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int fdlimit, boolean showat, player.SequencePlayManager.Client client)
          Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified frame drift time limit, displaying animation times or not as specified, and notifying the given client.