Uses of Interface
player.JALoadingPlayerEventHandler

Packages that use JALoadingPlayerEventHandler
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of JALoadingPlayerEventHandler in player
 

Subinterfaces of JALoadingPlayerEventHandler in player
 interface JASocketPlayerEventHandler
          This is the interface via which a JASocketPlayer provides notification of player events to its environment.
 

Classes in player that implement JALoadingPlayerEventHandler
 class JALoadingPlayerEventAdapter
          Adapter class for the JALoadingPlayerEventHandler interface.
 class JASocketPlayerEventAdapter
          Adapter class for the JASocketPlayerEventHandler interface.
 

Constructors in player with parameters of type JALoadingPlayerEventHandler
JALoadingPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JALoadingPlayerEventHandler lpehdlr, SpeedProvider sp)
          Constructs a JALoadingPlayer using the given options, avatar-canvas embedder, avatar-event handler, player-event handler, speed control, and with the player's cyclic-play and single-sign flags both intitially false.
JALoadingPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JALoadingPlayerEventHandler lpehdlr, SpeedProvider sp, boolean cyclic, boolean onesign)
          Constructs a JALoadingPlayer using the given options, avatar-canvas embedder, avatar-event handler, player-event handler, speed control, and initial cyclic-play and single-sign flag settings.