Uses of Class
player.AnimationScan

Packages that use AnimationScan
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of AnimationScan in player
 

Methods in player that return AnimationScan
 AnimationScan SignStatusRecord.scan()
          Returns the assocaited animation scanner.
 

Methods in player with parameters of type AnimationScan
 void JAPlayerEventAdapter.playerIsAtNewFrame(AnimationScan scan, boolean dropped)
           
 void JAPlayerEventHandler.playerIsAtNewFrame(AnimationScan scan, boolean dropped)
          Reports that the associated player is about to play, or drop, a new frame, as described by the specified AnimationScan, and dropped flag.
 void JAPlayerEventAdapter.playerIsDone(AnimationScan scan)
           
 void JAPlayerEventHandler.playerIsDone(AnimationScan scan)
          Reports that the associated player has stopped playing, either because its animation sequence has been completed or because it has received a Stop signal; the next frame to be played at the point of stopping is indicated by the specified AnimationScan.
 

Constructors in player with parameters of type AnimationScan
AnimationScheduler(View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int fdlimit, boolean showat)
          Constructs a new animation scheduler.
OneFramePlayManager(int f, SignStatusRecord ssrec, View view, AnimationScan ascan, player.OneFramePlayManager.Client client)
          Constructs a new display manager, to display the specified frame, updating the given sign status record if non-null, using the given JA avatar view and animation scanner, and notifying the given client.
SequencePlayManager(boolean resuming, PlayerFlags flags, View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, SpeedProvider sp, int fdlimit, boolean showat, player.SequencePlayManager.Client client)
          Constructs a new sequence play manager, resuming or restarting as specified, using the given player flags, JA avatar view, camera controller, animation scanner, player event handler and speed provider, using the specified frame drift time limit, displaying animation times or not as specified, and notifying the given client.
SignStatusRecord(AnimationScan scan)
          Constructor, establishing the scan and dummy initial values.