Uses of Class
player.AnimationScan

Packages that use AnimationScan
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of AnimationScan in player
 

Methods in player that return AnimationScan
 AnimationScan SignStatusRecord.scan()
          Returns the assocaited animation scanner.
 

Methods in player with parameters of type AnimationScan
 void JAPlayerEventAdapter.playerIsAtNewFrame(AnimationScan scan, boolean dropped)
           
 void JAPlayerEventHandler.playerIsAtNewFrame(AnimationScan scan, boolean dropped)
          Reports that the associated player is about to play, or drop, a new frame, as described by the specified AnimationScan, and dropped flag.
 void JAPlayerEventAdapter.playerIsDone(AnimationScan scan)
           
 void JAPlayerEventHandler.playerIsDone(AnimationScan scan)
          Reports that the associated player has stopped playing, either because its animation sequence has been completed or because it has received a Stop signal; the next frame to be played at the point of stopping is indicated by the specified AnimationScan.
 

Constructors in player with parameters of type AnimationScan
AnimationController(View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, int fdlimit, boolean showat)
           
SignStatusRecord(AnimationScan scan)
          Constructor, establishing the scan and dummy initial values.