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Packages that use AnimationScan | |
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player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
Uses of AnimationScan in player |
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Methods in player that return AnimationScan | |
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AnimationScan |
SignStatusRecord.scan()
Returns the assocaited animation scanner. |
Methods in player with parameters of type AnimationScan | |
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void |
JAPlayerEventAdapter.playerIsAtNewFrame(AnimationScan scan,
boolean dropped)
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void |
JAPlayerEventHandler.playerIsAtNewFrame(AnimationScan scan,
boolean dropped)
Reports that the associated player is about to play, or drop, a new frame, as described by the specified AnimationScan , and dropped flag. |
void |
JAPlayerEventAdapter.playerIsDone(AnimationScan scan)
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void |
JAPlayerEventHandler.playerIsDone(AnimationScan scan)
Reports that the associated player has stopped playing, either because its animation sequence has been completed or because it has received a Stop signal; the next frame to be played at the point of stopping is indicated by the specified AnimationScan . |
Constructors in player with parameters of type AnimationScan | |
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AnimationController(View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
int fdlimit,
boolean showat)
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SignStatusRecord(AnimationScan scan)
Constructor, establishing the scan and dummy initial values. |
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