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Packages that use JALoadingPlayerEventHandler | |
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player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
Uses of JALoadingPlayerEventHandler in player |
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Subinterfaces of JALoadingPlayerEventHandler in player | |
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interface |
JASocketPlayerEventHandler
This is the interface via which a JASocketPlayer provides
notification of player events to its environment. |
Classes in player that implement JALoadingPlayerEventHandler | |
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class |
JALoadingPlayerEventAdapter
Adapter class for the JALoadingPlayerEventHandler interface. |
class |
JASocketPlayerEventAdapter
Adapter class for the JASocketPlayerEventHandler interface. |
Methods in player with parameters of type JALoadingPlayerEventHandler | |
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void |
JALoadingPlayer.playCAS(CASFrame[] frames,
JALoadingPlayerEventHandler lpeh)
Plays the animation defined the given CAS frames sequence, using the given player-event handler for notifications to the caller. |
void |
JALoadingPlayer.playSiGML(java.lang.String sigml,
JALoadingPlayerEventHandler lpeh)
Plays the animation generated from the given SiGML string, using the given player-event handler for notifications to the caller. |
void |
JALoadingPlayer.playSiGMLURL(java.net.URL url,
JALoadingPlayerEventHandler lpeh)
Plays the animation generated from the given SiGML URL, using the given player-event handler for notifications to the caller. |
void |
JALoadingPlayer.replay(JALoadingPlayerEventHandler lpeh)
Replays this player's current animation, which is assumed to exist as a result of a previous call to one of the play...() methods. |
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