Uses of Interface
player.JAPlayerEventHandler

Packages that use JAPlayerEventHandler
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of JAPlayerEventHandler in player
 

Subinterfaces of JAPlayerEventHandler in player
 interface JALoadingPlayerEventHandler
          This is the interface via which a JALoadingPlayer provides notification of player events to its environment/owner.
 interface JASocketPlayerEventHandler
          This is the interface via which a JASocketPlayer provides notification of player events to its environment.
 

Classes in player that implement JAPlayerEventHandler
 class JALoadingPlayerEventAdapter
          Adapter class for the JALoadingPlayerEventHandler interface.
 class JAPlayerEventAdapter
          Adapter class for the JAPlayerEventHandler interface.
 class JASocketPlayerEventAdapter
          Adapter class for the JASocketPlayerEventHandler interface.
 

Methods in player with parameters of type JAPlayerEventHandler
 void JAFramesPlayer.startPlayer(JAPlayerEventHandler peh)
          Initiates the playing by this player of its current animation, assuming it has one, with no speed control and using the given player event handler to announce animation events as they occur.
 void JAFramesPlayer.startPlayer(SpeedProvider SP, JAPlayerEventHandler peh)
          Initiates the playing by this player of its current animation, assuming it has one, using the given speed controller, and using the given player event handler to announce animation events as they occur.
 

Constructors in player with parameters of type JAPlayerEventHandler
AnimationController(View view, CameraController camctrl, AnimationScan ascan, JAPlayerEventHandler peh, int fdlimit, boolean showat)