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Packages that use JAPlayerEventHandler | |
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player | Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. |
Uses of JAPlayerEventHandler in player |
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Subinterfaces of JAPlayerEventHandler in player | |
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interface |
JALoadingPlayerEventHandler
This is the interface via which a JALoadingPlayer provides
notification of player events to its environment/owner. |
interface |
JASocketPlayerEventHandler
This is the interface via which a JASocketPlayer provides
notification of player events to its environment. |
Classes in player that implement JAPlayerEventHandler | |
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class |
JALoadingPlayerEventAdapter
Adapter class for the JALoadingPlayerEventHandler interface. |
class |
JAPlayerEventAdapter
Adapter class for the JAPlayerEventHandler interface. |
class |
JASocketPlayerEventAdapter
Adapter class for the JASocketPlayerEventHandler interface. |
Methods in player with parameters of type JAPlayerEventHandler | |
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void |
JAFramesPlayer.startPlayer(JAPlayerEventHandler peh)
Initiates the playing by this player of its current animation, assuming it has one, with no speed control and using the given player event handler to announce animation events as they occur. |
void |
JAFramesPlayer.startPlayer(SpeedProvider SP,
JAPlayerEventHandler peh)
Initiates the playing by this player of its current animation, assuming it has one, using the given speed controller, and using the given player event handler to announce animation events as they occur. |
Constructors in player with parameters of type JAPlayerEventHandler | |
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AnimationController(View view,
CameraController camctrl,
AnimationScan ascan,
JAPlayerEventHandler peh,
int fdlimit,
boolean showat)
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