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See:
Description
Interface Summary | |
---|---|
AvatarEventHandler | Interface for avatar View events. |
CameraChangeMonitor | Interface supporting the monitoring of changes in a player's camera settings. |
JACanvasEmbedder | This interface defines the method that embeds a Java ARP canvas in an AWT container. |
JALoadingPlayerEventHandler | This is the interface via which a JALoadingPlayer provides
notification of player events to its environment/owner. |
JAPlayerEventHandler | This is the interface via which a JAFramesPlayer
provides notification of player events to its environment/owner. |
JASocketPlayerEventHandler | This is the interface via which a JASocketPlayer provides
notification of player events to its environment. |
SignsArrayAccess | Interface defining client access to a SiGMLAnimation
as an array of animated signs, which may be expanded on demand by
the client, as new animation data becomes available. |
Class Summary | |
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AnimationController | Controller for animations by a JA avatar. |
AnimationScan | A state descriptor for a scan of an animation data-set, which
may be represented by a full SiGMLAnimation data-set, or
alternatively by a CASFrame sequence. |
JAFramesPlayer | A JAFramesPlayer provides a Java ARP avatar canvas together
with the capability of playing sequences of CAS animation frames on
that avatar. |
JALoadingPlayer | A JALoadingPlayer is a JAFramesPlayer equipped
with the ability to load an animation sequence for a given SiGML
or CAS source (URL or string), and then to play that sequence. |
JALoadingPlayerEventAdapter | Adapter class for the JALoadingPlayerEventHandler interface. |
JAPlayerEventAdapter | Adapter class for the JAPlayerEventHandler interface. |
JAPlayerStats | Maintains rendering performance statistics for a Java ARP avatar. |
JASocketPlayer | A JASocketPlayer is a JAFramesPlayer equipped with
the ability to accept SiGML input via a TCP/IP server socket, and
then to play the signed animation defined by that SiGML input. |
JASocketPlayerEventAdapter | Adapter class for the JASocketPlayerEventHandler interface. |
SignStatusRecord | Cache for status information about a sign associated with a scan. |
Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time.
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