Uses of Interface
player.AvatarEventHandler

Packages that use AvatarEventHandler
jarp Provides the main Java ARP classes, that is, the classes defining the avatar's skeleton, mesh, morphs, camera control, and JOGL rendering canvas. 
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of AvatarEventHandler in jarp
 

Constructors in jarp with parameters of type AvatarEventHandler
View(AvatarEventHandler aehdlr, JAOptions jopts, JACanvasEmbedder embedder)
          Constructor -- creates the GLCanvas, but defers the rest of the work until the init() event.
 

Uses of AvatarEventHandler in player
 

Classes in player that implement AvatarEventHandler
 class JAFramesPlayer
          A JAFramesPlayer provides a Java ARP avatar canvas together with the capability of playing sequences of CAS animation frames on that avatar.
 class JALoadingPlayer
          A JALoadingPlayer is a JAFramesPlayer equipped with the ability to load an animation sequence for a given SiGML or CAS source (URL or string), and then to play that sequence.
 class JASocketPlayer
          A JASocketPlayer is a JAFramesPlayer equipped with the ability to accept SiGML input via a TCP/IP server socket, and then to play the signed animation defined by that SiGML input.
 

Constructors in player with parameters of type AvatarEventHandler
JAFramesPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr)
          Constructs a new JAFramesPlayer: sets up the JA avatar canvas, with the given JA options, canvas-embedder, and avatar-event handler, and with the player's cyclic-play and "single-sign" flags both initially false.
JAFramesPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, boolean cyclic, boolean onesign)
          Constructs a new JAFramesPlayer: sets up the JA avatar canvas, with the given JA options, canvas-embedder, and avatar-event handler, and with the given initial settings of the player's cyclic-play and "single-sign" flags.
JALoadingPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr)
          Constructs a JA Loading Player using the given options, avatar-canvas embedder, and avatar-event handler, with no speed control, and with the player's cyclic-play and single-sign flags both intitially false.
JALoadingPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, SpeedProvider sp)
          Constructs a JALoadingPlayer using the given options, avatar-canvas embedder, avatar-event handler, and speed control, and with the player's cyclic-play and single-sign flags both intitially false.
JALoadingPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, SpeedProvider sp, boolean cyclic, boolean onesign)
          Constructs a JALoadingPlayer using the given options, avatar-canvas embedder, avatar-event handler, speed control, and initial cyclic-play and single-sign flag settings.
JASocketPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JASocketPlayerEventHandler lpeh, SpeedProvider sp)
          Constructs a new JASocketPlayer, with the the given JA options, avatar-canvas embedder, avatar-event handler, and player-event handler, and with its cyclic-play flag OFF and its auto-play flag ON, intially.
JASocketPlayer(JAOptions jopts, JACanvasEmbedder embedder, AvatarEventHandler aehdlr, JASocketPlayerEventHandler lpeh, SpeedProvider sp, boolean cyclic, boolean onesign, boolean auto)
          Constructs a new JASocketPlayer, with the given JA options, given avatar-canvas embedder, avatar-event handler, player-event handler, and initial settings of its cyclic-play and auto-play flags.