Uses of Interface
player.JALoadingPlayerEventHandler

Packages that use JALoadingPlayerEventHandler
player Provides several signed-animation players: each player combines a JARP avatar canvas with a source of animation data, and provides an API allowing an enclosing GUI container both to control this player and to obtain status information from it in real-time. 
 

Uses of JALoadingPlayerEventHandler in player
 

Subinterfaces of JALoadingPlayerEventHandler in player
 interface JASocketPlayerEventHandler
          This is the interface via which a JASocketPlayer provides notification of player events to its environment.
 

Classes in player that implement JALoadingPlayerEventHandler
 class JALoadingPlayerEventAdapter
          Adapter class for the JALoadingPlayerEventHandler interface.
 class JASocketPlayerEventAdapter
          Adapter class for the JASocketPlayerEventHandler interface.
 

Methods in player with parameters of type JALoadingPlayerEventHandler
 void JALoadingPlayer.playCAS(CASFrame[] frames, JALoadingPlayerEventHandler lpeh)
          Plays the animation defined the given CAS frames sequence, using the given player-event handler for notifications to the caller.
 void JALoadingPlayer.playSiGML(java.lang.String sigml, JALoadingPlayerEventHandler lpeh)
          Plays the animation generated from the given SiGML string, using the given player-event handler for notifications to the caller.
 void JALoadingPlayer.playSiGMLURL(java.net.URL url, JALoadingPlayerEventHandler lpeh)
          Plays the animation generated from the given SiGML URL, using the given player-event handler for notifications to the caller.
 void JALoadingPlayer.replay(JALoadingPlayerEventHandler lpeh)
          Replays this player's current animation, which is assumed to exist as a result of a previous call to one of the play...() methods.